![]() Players can opt to build over the ocean which stretches beyond the shoreline.Ī system of caves deep under the world of Requiem. A highly vertical level, with tall buildings stretching above the gaping ravine itself. The first Forge map shown off for Halo 4. For example, you can make players move faster, jump higher, have lower or higher shields, health, invisibility, invincibility, inability to board vehicles, etc when they are within the Train Zone.ĭynamic lighting has been added for all objects. These areas will alter a player's traits upon entering the designated zone. Objects can now be locked in place in order to prevent them from being accidentally moved.Ī new magnet button snaps objects smoothly against each other, so players no longer have to fumble with aligning their items just right. Objects can now be duplicated for easy cloning. ![]() Object selection has also been improved, with objects being highlighted when selected and showing their names when the crosshairs are over them. Each of these three maps will have different environments and designs to them, allowing players to choose from a broader variety of environments and atmospheres when staging their antics. Unlike in Halo Reach, Halo 4's Forge features three maps created with the mode in mind. ![]() Halo 4's Forge is a vastly improved version of the popular mode. It later appeared in Halo Reach as well, with expanded functionality allowing for more customization of scripting and customization in levels. Forge mode first appeared in Bungie's Halo 3, where it allowed users to add, remove or change objects in levels to create their own playgrounds. ![]()
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